drawing-grid.Rmd
This example shows how a matrix could be used to hold the drawing state of a window.
The canvas in this example is an integer matrix that the user can ‘draw’ upon by using the mouse.
library(grid)
library(eventloop)
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Set up the global variables which store the state of the world
# N size of grid
# canvas the actual canvas (an integer matrix)
# pen the current pen state. Use 'NA' to indicate "not drawing"
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
N <- 8
canvas <- matrix(1L, N, N)
pen <- NA_integer_
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#' The main 'draw' function called within the eventloop
#'
#' @param event The event from the graphics device. Is NULL when no event
#' occurred. Otherwise has `type` element set to:
#' `event$type = 'mouse_down'`
#' - an event in which a mouse button was pressed
#' - `event$button` gives the index of the button
#' `event$type = 'mouse_up'`
#' - a mouse button was released
#' `event$type = 'mouse_move'`
#' - mouse was moved
#' `event$type = 'key_press'`
#' - a key was pressed
#' - `event$str` String describing which key was pressed.
#' See \code{grDevices::setGraphicsEventHandlers} for more information.
#' @param mouse_x,mouse_y current location of mouse within window in normalised
#' coordinates in the range [0, 1]. If mouse is
#' not within window, this will be set to the last available coordinates
#' @param frame_num Current frame number (integer)
#' @param fps_actual,fps_target the curent framerate and the framerate specified
#' by the user
#' @param dev_width,dev_height the width and height of the output device. Note:
#' this does not cope well if you resize the window
#' @param ... any extra arguments ignored
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
draw <- function(event, mouse_x, mouse_y, ...) {
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Process events
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if (!is.null(event)) {
if (event$type == 'mouse_down') {
if (event$button == 0) {
pen <<- 0L
} else if (event$button == 2) {
pen <<- 1L
}
} else if (event$type == 'mouse_up') {
pen <<- NA_integer_
}
if (event$type == 'key_press' && event$str == ' ') {
canvas <<- matrix(1L, N, N)
grid::grid.raster(canvas, interpolate = FALSE)
}
}
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# If the pen is currently active, then draw on the canvas and display
# the latest version.
# Note that graphics coordiates are from bottom-left of screen, while
# matrix coordinates are from top-left. So the y-axis must be inverted
# to set a matrix location from a mouse position
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if (!is.na(pen)) {
col <- round(mouse_x * N + 0.5)
row <- N+1 - round(mouse_y * N + 0.5)
canvas[row, col] <<- pen
grid::grid.raster(canvas, interpolate = FALSE)
}
}
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Start the event loop. Press ESC to quit
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
eventloop::run_loop(draw, double_buffer = FALSE)
Since an interactive window cannot be captured in a vignette, a video screen capture has been taken of the window and included below.