Write your c64 ASM code to flash the screen border
asm <- '
*=$0801 ; This is the BASIC stub which will run the code
.byte $0c, $08, $0a, $00, $9e, $20 ; 10 SYS 2080
.byte $32, $30, $38, $30, $00, $00
.byte $00
*=$0820 ; Set address for this code. $0820 = 2080
loop
inc $d020 ; increase the border colour memory location
jmp loop ; repeat forever
'
Compile ASM code to PRG
See the prg
directory in this package for ready-to-run
PRGs of this code.
Run code in an emulator
library(c64vice)
# Start VICE with 'x64sc -binarymonitor'
# Then transfer bytes to VICE and run the program with the following:
c64vice::run_prg(prg)